First Light is built on the same core systems of Second Son and takes place in a smaller section of the primary game’s version of Seattle. Sucker Punch, not beholden to continuing Delsin’s story from Second Son, could take a far more daring journey into new narrative territory with far fewer risks than they might otherwise have faced. These aspects of the story have no mechanical relevance, but they still resonate with me in a way that Second Son did not. Hell, even having family in a game is rare. Few games include female protagonists at all, and even fewer include characters that struggle with addiction. Alright, the dialogue is not the best written in the past decade, but consider even the basic premise. While its predecessor features a “Hot Topic” anarchist of sorts, battling it out against the government with a suite of super powers, First Light stars Fetch, a woman with a history of drug addiction who just wants to find her brother and leave her past behind. See, First Light doesn’t really have anything to do with Second Son. First Light is liberating to players, but more important to me it seems, liberating to Sucker Punch.įetch’s improved neon graffiti from First Light Likewise, if you want to take a quick foray into the neon-infused world of inFamous, there is no need to drop additional cash for the original game. Instead, fans of Second Son can keep or trade in their game whether or not they plan on picking up First Light. Our brave new world of “games as a service” seems built as a futile salvo against the used game market.īy selling First Light independently from Second Son, Sucker Punch seems to have opted out of that particular struggle against used games. The ultimate goal is to prevent people from selling your game back to Gamestop and into the hands of other players without ever receiving a cut of the profit. Generally, I always consider DLC as a way for developers to incentivize newcomers and keep devotees busy playing a core game experience. In this way, First Light is an interesting consumer product. Players do not need to own or have played the first game to dive into the experience. However, the game is also a completely stand-alone experience.
First Light, technically, is actually a piece of DLC for 2014’s inFamous Second Son.
#Infamous first light all powers full#
Like Captain Toad: Treasure Tracker, inFamous First Light is also an offshoot of a traditional full title. While Captain Toad is a great game, perhaps inFamous First Light is a better example of the experimental value of these impressive, albeit smaller, diversions from the triple A game space. It is precisely the minute scale but high-quality systems of the game that lets us toss it into the category of games we recently called “Big Small games”. Last week here on PopMatters, Scott Juster described Captain Toad: Treasure Tracker as a “micro-machine”, one of those curious little dioramas that seemed popular when he and I were kids.